acid wave rune of the wizard (damage 224; dur 4; cd 19)
0.1 Encumbrance
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Range melee/personal
Cooldown: 19
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to unleash a cone dealing 224.49 acid damage.
The corrosive acid will also disarm enemies struck for 4 turns.
This effect can be resisted but not saved against.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
biting gale rune of the duelist (damage 228; dur 4; cd 17)
0.1 Encumbrance
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Range melee/personal
Cooldown: 17
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 227.95 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
Its effects scale with your Dexterity stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
shielding rune of the warrior (absorb 380; dur 3; cd 18)
0.1 Encumbrance
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Cooldown: 18
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 380 damage for 3 turns.
Its effects scale with your Strength stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Belildath =2 CON=
0.1 Encumbrance
T1 amulet jewelry
[Rare]
NatureWhile equipped:
Stats +2 Con
defense ------
Resistance +6% lightning +9% mind +9% acid
Spell save +3 (+2 eff.)Amulets make your neck look great!
Withering Orbs
0.1 Encumbrance
T1 amulet jewelry
[Unique]
PsionicWhile equipped:
offense ------
Mindpower +5 (+2 eff.)
On-Hit 5 mind
On-Ranged-Hit 5 mind
other -------
See Stealth +10
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthedThese opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
The Black Core
0.1 Encumbrance
T2 amulet jewelry
[Unique]
ArcaneWhile equipped:
defense ------
Resistance +15% darkness
Unlife -100.00 life
Blind Resist +100%
other -------
Infravision +6
Masteries
+0.20 Corruption/Black-magic
Shadow Power +5
Grants spellpower equal to your Shadow Power."Lock your soul away, and death will never reach you."
mindweaver's steel amulet =2 WIL=
0.1 Encumbrance
T2 amulet jewelry
[Ego+]
PsionicWhile equipped:
Stats +2 Wil
offense ------
Mindpower +6 (+3 eff.)
defense ------
Mind save +8 (+8 eff.)
Confus Resist +14%Amulets make your neck look great!
Salolle the Skyblight =2 WIL/CON=
0.1 Encumbrance
T1 ring jewelry
[Rare]
MasterWhile equipped:
Stats +2 Wil +2 Con
offense ------
When Hit 4 lightning
defense ------
Resistance +12% lightning
Spell save +12 (+6 eff.)
Mind save +9 (+9 eff.)
other -------
Psi when Hit +0.12
Max stamina +13.00Rings make your fingers look great!
Emadhetha the steel ring =7 CON=
0.1 Encumbrance
T2 ring jewelry
[Random Unique]
Nature/MasterWhile equipped:
Stats +5 Str +7 Con
offense ------
Physical Power +9 (+2 eff.)
Damage +11% cold
defense ------
Resistance +3% lightning +22% cold
Physical save +6 (+3 eff.)
Cut Resist +20%
Disarm Resist +20%Rings make your fingers look great!
Harydur the Frostmonster =6 CON=
0.1 Encumbrance
T2 ring jewelry
[Rare]
MasterWhile equipped:
Stats +6 Str +6 Con
offense ------
Physical Power +7 (+2 eff.)
Damage +6% acid +21% cold
When Hit 10 cold
defense ------
Resistance +9% acidRings make your fingers look great!
gold ring 'Rhador' =4 WIL=
0.1 Encumbrance
T3 ring jewelry
[Random Unique]
Arcane/PsionicWhile equipped:
Stats +1 Dex +4 Wil +2 Cun
offense ------
Physical Power +5 (+1 eff.)
Damage +12% darkness +12% arcane
defense ------
Resistance +24% darkness +12% arcane
Mind save +8 (+8 eff.)
other -------
Max stamina +30.00Rings make your fingers look great!
yew vilestaff (120% power, 4 apr, blight element) Weapon Damage 121% Range: 1.0x-1.2x
5.0 Encumbrance
T3 staff 2H weapon
[Normal]
Uses 80% Mag
Damage
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +3%
Spellpower +9 (+2 eff.)
Damage +20% blight
other -------
Talents +1 Command StaffStaves designed for wielders of magic, by the greats of the art.
dwarven-steel greatmaul 'Festerhacker' (150% power, 2 apr) Weapon Damage 151% Range: 1.0x-1.5x
5.0 Encumbrance
T3 greatmaul 2H weapon
[Random Unique]
Arcane/Master
Uses 120% Str
Damage
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +2
Critical Rate +1.5%
Attack Speed 100%
On-hit +17 light
Damage Against +20% Undead
On Critical:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
offense ------
Physical Crit +10.0%
Ignore resists +20% nature
Accuracy +9 (+3 eff.)
On-Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
defense ------
Defense +10 (+5 eff.)
Disarm Resist +41%
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%Massive two-handed mauls.
Isinn the dwarven-steel greatsword (158% power, 2 apr) Weapon Damage 159% Range: 1.0x-1.6x
3.0 Encumbrance
T3 greatsword 2H weapon
[Random Unique]
Arcane/Master
Uses 120% Str
Damage
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +3.5%
Attack Speed 100%
On-hit +12 acid +26 cold
On-Hit, radius 1 +12 fire
On Hit:
* 20% chance to gain 10% of a turn (3/turn limit)
While equipped:
offense ------
Damage +3% acid
Ignore resists +5% temporal
On-Hit (Melee):
* 10% chance to reduce armor by 38%Massive two-handed swords.
balanced stralite greatsword (160% power, 3 apr) Weapon Damage 161% Range: 1.0x-1.6x
3.0 Encumbrance
T4 greatsword 2H weapon
[Ego]
Master
Uses 120% Str
Damage
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +3
Critical Rate +4.5%
Attack Speed 100%
While equipped:
offense ------
Accuracy +9 (+3 eff.)
defense ------
Defense +13 (+7 eff.)
Disarm Resist +42%Massive two-handed swords.
River's Fury (125% power, 8 apr) Weapon Damage 126% Range: 1.0x-1.4x
3.0 Encumbrance
T1 trident 2H weapon
[Unique]
Arcane
Uses 120% Str
Damage
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 cold
While equipped:
offense ------
Spellpower +10 (+3 eff.)
Move Speed +10%
Damage +10% cold
Accuracy +10 (+4 eff.)
defense ------
Resistance +10% cold
On Spell Hit: 20% Glacial Vapour level 1Tidal Wave:
Effective talent level: 1.0
Power cost 80 out of 80/80.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 18.24 cold damage and 20.81 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
acidic voratun longsword of daylight (153% power, 6 apr) Weapon Damage 153% Range: 1.0x-1.4x
3.0 Encumbrance
T5 longsword 1H weapon
[Ego]
Arcane
Uses 100% Str
Damage
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
On-hit +13 light
Damage Against +9% Undead
On Critical:
* Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21Sharp, long, and deadly.
Jetire (105% power, 3 apr) =6 WIL/CON= Weapon Damage 106% Range: 1.0x-1.4x
3.0 Encumbrance
T2 waraxe 1H weapon
[Random Unique]
Nature/Master
Uses 100% Str
Damage
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +3
Critical Rate +4.0%
Attack Speed 100%
On-crit, radius 2 +4 darkness
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 28
While equipped:
Stats +1 Str +6 Wil +6 Con
offense ------
Damage +6% physical
Accuracy +10 (+4 eff.)
On-Hit (Melee):
* 10% chance to reduce damage dealt by 17%
* 10% chance to reduce strength, dexterity, and constitution by 28
defense ------
Defense +5 (+3 eff.)
Resistance +3% darkness
Life +10.00
Disarm Resist +22%One-handed war axes.
elm longbow of enduring =9 CON= Accuracy Bonus
4.0 Encumbrance
T1 longbow 2H weapon
Reqs Shoot
[Ego+]
Nature
Attack Speed 100%
Range +6
While equipped:
Stats +9 Con +8 Wil
defense ------
Life +24.00Longbows are used to shoot arrows at your foes.
ranger's cured leather sling of enduring =8 CON= Accuracy Bonus
4.0 Encumbrance
T2 sling 1H weapon
Reqs Shoot
[Ego+]
Nature/Master
Attack Speed 100%
Range +8
While equipped:
Stats +1 Dex +7 Wil +8 Con
defense ------
Life +10.00Slings are used to hurl stones or metal shots at your foes.
Coral Spray (8 def, 8 armour, 117% power, 48 block)
7.0 Encumbrance
T1 shield armor
[Unique]
NatureWhen used to Attack:
Weapon Damage 117% Range: 1.0x-1.4x
Uses 140% Str
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +2.0%
Block +48
On-hit +10 cold
While equipped:
offense ------
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
defense ------
Armor +8
Defense +8 (+4 eff.)
Fatigue +12%
Resistance +15% cold +10% fire
other -------
Max air +20.00
Talents +1 Block
On block: 30% chance to spray freezing water (radius 4 cone) at the target.A chunk of jagged coral, dredged from the ocean.
Elevea (0 def, 2 armour, 100% power, 17.5 block) =3 CON=
7.0 Encumbrance
T1 shield armor
[Rare]
ArcaneWhen used to Attack:
Weapon Damage 100% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +2.5%
Block +18
On-hit +11 light +12 darkness
While equipped:
Stats +2 Dex +3 Mag +2 Wil +5 Cun
+3 Con
offense ------
Damage +11% light +11% darkness
defense ------
Armor +2
Fatigue +8%
Resistance +12% fire +11% light
+12% darkness
Out-of-Phase Defense +10
Out-of-Phase Resistance +10%
Out-of-Phase Resilience +10%
other -------
Infravision +3
Talents +1 BlockHandheld deflection devices.
swashbuckler's dwarven-steel shield (0 def, 6 armour, 135% power, 73 block)
7.0 Encumbrance
T3 shield armor
[Ego+]
MasterWhen used to Attack:
Weapon Damage 136% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +3.5%
Block +73
While equipped:
Stats +6 Str +1 Dex
offense ------
Accuracy +12 (+4 eff.)
defense ------
Armor +6
Fatigue +8%
other -------
Talents +1 BlockHandheld deflection devices.
Skin of Many (12 def, 6 armour) =4 CON=
9.0 Encumbrance
T2 light armor
[Unique]
MasterWhile equipped:
Stats +4 Con
defense ------
Armor +6
Defense +12 (+6 eff.)
Fatigue +7%
Life +40.00
other -------
Infravision +3
Masteries
-0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
Freezemoon the hardened leather belt =3 CON=
1.0 Encumbrance
T3 belt armor
[Rare]
NatureWhile equipped:
Stats +5 Dex +5 Mag +5 Cun +3 Con
offense ------
Mindpower +5 (+2 eff.)
defense ------
Resistance +6% cold
Mind save +9 (+9 eff.)
other -------
Light +3A belt that goes around your waist.
Silulratira the Dimripper =5 WIL=
1.0 Encumbrance
T3 belt armor
[Random Unique]
Nature/MasterWhile equipped:
Stats +4 Cun +5 Wil
offense ------
Ignore resists +15% darkness
Against +24% Summoned
On-Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 28
* 10% chance to reduce damage dealt by 17%
defense ------
Defense +11 (+6 eff.)
Resistance +6% darkness
Resist Against +25% Summoned
Stealth +7
Life +45.00A belt that goes around your waist.
Eclipsevengeance the cashmere cloak (2 def, 0 armour) =15 OoP=
2.0 Encumbrance
T3 cloak armor
[Rare]
NatureWhile equipped:
offense ------
Ignore resists +25% darkness
When Hit 6 temporal
defense ------
Defense +2 (+1 eff.)
Physical save +8 (+4 eff.)
Mind save +8 (+8 eff.)
Unlife -50.00 life
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Glorarebeth (2 def, 0 armour) =7 WIL=
2.0 Encumbrance
T3 cloak armor
[Rare]
ArcaneWhile equipped:
Stats +3 Mag +7 Wil
offense ------
Mind Crit +2%
Ignore resists +15% mind
On-Hit (Melee):
* 20% chance to reduce all saves and defense by 21
defense ------
Defense +2 (+1 eff.)
other -------
EQ when Hit +0.16A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
regal cashmere cloak of implacability (2 def, 0 armour)
2.0 Encumbrance
T3 cloak armor
[Ego+]
Nature/PsionicWhile equipped:
Stats +2 Wil
defense ------
Defense +2 (+1 eff.)
Physical save +5 (+2 eff.)
Mind save +14 (+12 eff.)
Unlife -50.00 lifeA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
pair of rough leather boots 'Filthwrack' (0 def, 1 armour) =3 WIL=
2.0 Encumbrance
T1 feet armor
[Rare]
PsionicWhile equipped:
Stats +1 Mag +3 Wil +5 Cun
defense ------
Armor +1
Resistance +6% nature
Physical save +6 (+3 eff.)
Spell save +7 (+4 eff.)
Mind save +5 (+5 eff.)
Unlife -60.00 lifeA pair of boots made of leather.
Eden's Guile (2 def, 1 armour)
2.0 Encumbrance
T2 feet armor
[Unique]
MasterWhile equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival Boost speed by 30% (based on Cunning).
Uses 50 power out of 50/50The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
Blindoracle (0 def, 3 armour)
2.0 Encumbrance
T3 feet armor
[Rare]
MasterWhile equipped:
Stats +5 Dex +5 Wil +5 Con +7 Lck
offense ------
Mind Crit +2%
Mindpower +15 (+7 eff.)
Damage +18% darkness
defense ------
Armor +3
Stealth +8A pair of boots made of leather.
Toxinvagrant (30 def, 3 armour) =3 CON=
3.0 Encumbrance
T1 feet armor
[Rare]
MasterWhile equipped:
Stats +3 Str +3 Con
offense ------
Damage +3% nature +3% mind
When Hit 2 physical
defense ------
Armor +3
Defense +30 (+13 eff.)
Fatigue +2%
Unlife -20.00 life
other -------
Max stamina +10.00Rush:
Puts all charms on 25 turn cooldown
Effective talent level: 2.0
Power cost 25 out of 25/25.
Range 7
Cooldown: 30
Travel.spd instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
dwarven-steel gauntlets of the iron hand (0 def, 2 armour) =3 CON=
1.5 Encumbrance
T2 hands armor
[Ego+]
MasterWhile equipped:
Stats +4 Str +4 Wil +3 Con
defense ------
Armor +2
Fatigue +3%
Disarm Resist +22%
other -------
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Weapon Damage 122% Range: 1.0x-1.4x
Uses 40% Dex, 40% Str, 40% Cun
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 83%
On Hit: 10% Disarm level 3Metal gloves protecting the hands up to the middle of the lower arm.
rough leather cap of constitution (+3) (0 def, 1 armour) =3 CON=
2.0 Encumbrance
T1 head armor
[Ego]
MasterWhile equipped:
Stats +3 Con
defense ------
Armor +1
Fatigue +1%A cap made of leather.
hardened leather cap 'Haridin' (0 def, 3 armour) =9 WIL=
2.0 Encumbrance
T3 head armor
[Random Unique]
Nature/MasterWhile equipped:
Stats +4 Str +3 Dex +9 Wil +3 Cun
+3 Con
offense ------
Physical Power +8 (+2 eff.)
defense ------
Armor +3
Fatigue +3%
Resistance +15% blight +8% physical
+15% acid +3% lightning
Physical save +5 (+2 eff.)
Spell save +3 (+2 eff.)
Mind save +8 (+8 eff.)A cap made of leather.
Flashhunter (0 def, 7 armour) =WATER=
3.0 Encumbrance
T3 head armor
[Random Unique]
Nature/MasterWhile equipped:
offense ------
Damage +6% light +3% mind
defense ------
Armor +7
Fatigue +4%
Resistance +9% mind +5% cold
Physical save +13 (+6 eff.)
other -------
Light +1
Infravision +1
Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
5 agate
0.0 Encumbrance
T1 black gem
[Normal]While equipped:
Stats +1 Str +1 Dex +1 Mag +1 Wil
+1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag +1 Wil
+1 Cun +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
3 spinel
0.0 Encumbrance
T1 green gem
[Normal]While equipped:
Defense +2 (+1 eff.)
Physical save +2 (+1 eff.)
Spell save +2 (+1 eff.)
Mind save +2 (+2 eff.)
Item imbue powers:
Defense +2 (+1 eff.)
Physical save +2 (+1 eff.)
Spell save +2 (+1 eff.)
Mind save +2 (+2 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
8 ametrine
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Physical Crit +1.0%
Spell Crit +1%
Mind Crit +1%
Damage +2% all
Item imbue powers:
Physical Crit +1.0%
Spell Crit +1%
Mind Crit +1%
Damage +2% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
3 citrine
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Light +4
Infravision +4
Item imbue powers:
Light +4
Infravision +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
2 zircon
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Armor +1
Resistance +1% all
Item imbue powers:
Armor +1
Resistance +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
2 aquamarine
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Armor +2
Resistance +2% all
Item imbue powers:
Armor +2
Resistance +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
2 opal
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag +2 Wil
+2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag +2 Wil
+2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
8 topaz
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Defense +4 (+2 eff.)
Physical save +4 (+2 eff.)
Spell save +4 (+2 eff.)
Mind save +4 (+4 eff.)
Item imbue powers:
Defense +4 (+2 eff.)
Physical save +4 (+2 eff.)
Spell save +4 (+2 eff.)
Mind save +4 (+4 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
4 amethyst
0.0 Encumbrance
T2 violet gem
[Normal]While equipped:
Physical Crit +2.0%
Spell Crit +2%
Mind Crit +2%
Damage +4% all
Item imbue powers:
Physical Crit +2.0%
Spell Crit +2%
Mind Crit +2%
Damage +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
4 onyx
0.0 Encumbrance
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag +3 Wil
+3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag +3 Wil
+3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
garnet
0.0 Encumbrance
T3 red gem
[Normal]While equipped:
Physical Crit +3.0%
Spell Crit +3%
Mind Crit +3%
Damage +6% all
Item imbue powers:
Physical Crit +3.0%
Spell Crit +3%
Mind Crit +3%
Damage +6% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Prothotipe's Prismatic Eye
0.0 Encumbrance
T3 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: LightningThis cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Crystal Focus
0.0 Encumbrance
T2 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag
Damage +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: ArcaneCombine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1This crystal radiates the power of the Spellblaze itself.
279 alchemist agate
0.0 Encumbrance
T1 black alchemist-gem
[Normal]When used as an alchemist bomb:
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
brass lantern 'Yvesevena' =4 WIL=
2.0 Encumbrance
T1 lite
[Rare]
PsionicWhile equipped:
Stats +4 Wil
offense ------
Mindpower +5 (+2 eff.)
Damage +6% mind
Ignore resists +20% mind
On-Hit (Melee):
* 20% chance to reduce all saves and defense by 21
other -------
Psi when Hit +0.12
Max hate +4.00
Light +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Wintertide Phial
2.0 Encumbrance
T2 lite
[Unique]
ArcaneWhile equipped:
other -------
Light +2
Infravision +7Cleanse your mind of up to 5 (based on Magic) detrimental mental effects.
Uses 40 power out of 60/60This phial seems filled with darkness, yet it cleanses your thoughts.
iron pickaxe of endurance (dig speed 36 turns)
3.0 Encumbrance
T1 digger tool
[Ego]
MasterWhile equipped:
Stats +3 Str
defense ------
Fatigue -5%
While carried:
other -------
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
Eye of the Dreaming One =5 WIL=
2.0 Encumbrance
T1 misc tool
[Unique]
PsionicWhile equipped:
Stats +5 Wil
offense ------
Mindpower +5 (+2 eff.)
defense ------
Mind save +10 (+10 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleepingSleep:
Effective talent level: 3.0
Power cost 20 out of 25/25.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.This ethereal eye stares eternally, as if seeing things that do not truly exist.
Scrying Orb
1.0 Encumbrance
orb
[Plot Item]
UnknownWhile carried:This orb will automatically identify items you find.
Transmogrification Chest When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
2.0 Encumbrance
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Rod of Annulment (1/1)
2.0 Encumbrance
T2 rod charm
[Unique]
ArcanePut up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5).
Uses 30 power out of 30/30You can feel magic draining out around this rod. Even nature itself seems affected.
Rod of Recall (1/1)
2.0 Encumbrance
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 202 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
supercharged yew wand of shielding [power 326] (25 cooldown)
2.0 Encumbrance
T3 wand charm
[Ego+]
ArcaneCreate a shield absorbing up to 326 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 25 turn cooldownMagical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
Mirror of Reflection (Portable)
0.0 Encumbrance
mirror
[Plot Item]
UnknownChange your appearance.
Uses 1 power out of 1/1A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.